Technology

Mini War technology tree.

Research planning should be generated from verified nodes, not hand-maintained as a stale article graphic.

Direct answer

The Mini War technology tree should track military, economy, and systems branches with each node bound to a patch, cost, research time, prerequisite, unlock, effect, and priority. Mini War Wiki does not publish exact node tables until current values are verified.

Technology branches

The Mini War technology tree should group research into Military, Economy, and Systems. Military covers army size and combat unlocks, Economy covers income and production, and Systems covers workers, automation, territory limits, and quality-of-life upgrades. Community lists suggest many nodes, but Mini War Wiki keeps exact costs pending until verified.

Best research order

A responsible Mini War technology tree guide should separate beginner, economy, PvP, territory, and endgame routes. The route can explain priorities without inventing numbers: unlock basic economy first, avoid overbuilding unsupported military, then invest in territory and automation when the city can support it.

Data model

Technology nodes should be generated from data fields: branch, effect, cost, research time, prerequisites, unlocks, recommended priority, best-for tag, break-even analysis, current patch, and previous values. That structure allows Mini War Wiki to preserve old values after patches instead of overwriting history.